More realistic training scenarios for combat casualty care with XR simulations

It is difficult and expensive to practice military healthcare in a realistic way. We want to investigate the possibilities of using existing AR/VR technology to develop a simulator for caring for casualties in combat.

Today’s exercises in basic healthcare are mostly done on peers or rudimentary mannequins, and it is costly and cumbersome to increase the realism and stress level with e.g. ”blood spurting” and stressful sounds and effects – such as gunfire, screams, radio traffic, etc.

The rapid development of AR/VR technology opens up the possibilities for better and more technically advanced simulators and the Swedish Armed Forces and FMV have long invested in simulators as a way to increase competence and lower the costs of training. By using commercial systems such as Meta Oculus 2, Microsoft Hololens 2 costs can be kept down.

We want to investigate the possibilities of developing a simulator as a supplement to the basic combat casualty care training for paramedics and soldiers.

The aim is to use already available technology to develop a simulator that increases the realism of combat casualty care practice and improves the learning activities at a low cost to the user.